--------Stage Nine-------

Last one kids. Whether you like it or not lol. Now where gonna add some trade lane traffic. It is what is sounds. Traffic that goes along the tradelanes. Ok where we go.

Click on tradelane traffic, click on the tradelane, put in the following :

--------Stage Ten-------

Ok that should be enough to get you started with FLE. Next ill show you how to package it all and check for errors. Firstly run datastorm which your mod acivated, that will come up with a log simular to this.

 

FreeLancer-Files Error Logfile
=======================

+--- Warning: DOUBLE-DATA for [bgcs_base_run_by] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\universe.ini] in DataBlock:
[Base]
nickname = BR07_02_Base
system = BR07
strid_name = 458755
file = Universe\Systems\BR07\Bases\BR07_02_Base.ini
BGCS_base_run_by = W02bF35
BGCS_base_run_by = W02bF35-- (useing last value) --

+--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock:
[CounterMeasure]
nickname = ge_s_cm_01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = li_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265753
ids_info = 266753
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 70


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock:
[CounterMeasure]
nickname = ge_s_cm_02_ammo
hit_pts = 2
loot_appearance = ge_s_cm_02_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265754
ids_info = 266754
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 80


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock:
[CounterMeasure]
nickname = ge_s_cm_03_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [ids_info] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Li04\Li04.ini] in DataBlock:
[zone]
nickname = Zone_Li04_Pequena_Negra
ids_name = 261225
pos = -44367, 0, -54535
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 1343520
property_fog_color = 30.000000, 30.000000, 30.000000
ids_info = 66051
ids_info = 66051
damage = 100
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
interference = 0.500000
sort = 99.500000
population_additive = false
Music = zone_nebula_dmatter


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [ids_info] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Li04\Li04.ini] in DataBlock:
[zone]
nickname = Zone_Li04_Grande_Negra
ids_name = 261224
pos = -45048, 0, 48426
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 1343520
property_fog_color = 30.000000, 30.000000, 30.000000
ids_info = 66050
ids_info = 66050
damage = 100
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
interference = 0.500000
sort = 99.500000
population_additive = false
Music = zone_nebula_dmatter


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [behavior] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Br03\Br03.ini] in DataBlock:
[LightSource]
nickname = barrier_light
pos = 46655, 20000, -92172
color = 187, 184, 216
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
behavior = NOTHING
behavior = NOTHING


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [mission_type] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Iw05\Iw05.ini] in DataBlock:
[zone]
nickname = zone_iw05_destroy_vignette_1
pos = -36364, 0, 5579
shape = SPHERE
size = 10000
mission_type = unlawful
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [nebulae] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Bw10\Bw10.ini] in DataBlock:
[Background]
nebulae = solar\starsphere\starsphere_Bw10.cmp
nebulae = solar\starsphere\starsphere_Bw10.cmp


-- (useing last value) --

+--- Warning: DOUBLE-DATA for [relief_time] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\BR07\BR07.ini] in DataBlock:
[Zone]
nickname = Zone_BR07_newfield_01
ids_name = 524290
pos = -18158, 0, -11648
rotate = 0, -4, 0
shape = ELLIPSOID
size = 24226, 24615, 24615
property_flags = 130
ids_info = 0
visit = 36
spacedust = touristdust_sienna
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
relief_time = 35-- (useing last value) --

#--- Error in FL-MOD-File:
C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\market_ships.ini
Cant add to Database (cause of allready exist):
[BaseGood]
base = BR07_02_Base
-> , 1, -1, 1, 1, 0, 1, 1

Long? not really. Ive had worse, this literally take a min to short out. Firstly lets work our way back up.

C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\market_ships.ini
Cant add to Database (cause of allready exist): <=======Meaning its got this entry twice
[BaseGood]
base = BR07_02_Base
-> , 1, -1, 1, 1, 0, 1, 1

Here is a CLASSIC FLE bug :

ids_info = 0
visit = 36
spacedust = touristdust_sienna
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
relief_time = 35-- (useing last value) -- <========Double value

type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
behavior = NOTHING
behavior = NOTHING<========Double value

You see the partern? esp market_commidities.ini (equipment folder), FLE double values alot. Just have a quick glance, and flamilularise yourself with these errors, they take no time to fix. They dont currupt your game, or anything, but having a clean code is a happy code! :)

Thanks For Reading, Hope This Helps...

 

Darky (Dark Dragon)

(Nova Design)